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Fundamentals II (Honors)
Introduction to Class-
based Program Design
General
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Designing Programs with Class
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The Style
Class system
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Designing Programs with Class
Preface
I
Basic Design with Objects
2
Objects = Data +
Function
3
Classes of Objects:
Data Definitions
4
Classes of Objects:
Interface Definitions
5
Pac
Man
6
Parameterized Data and Interfaces
7
Solidifying what we’ve done
VIII
Abstraction with Objects
9
Abstraction via Delegation
10
Abstraction via Inheritance
XI
Invariants
12
Invariants, Testing, and Abstraction Barriers
XIII
Schemes of a Larger Design
14
Larger system design:
Snakes on a plane
15
Universe
16
Guess my number
17
Visitors and Folds
XVIII
Mutation
19
Ch-
Ch-
Ch-
Ch-
Changes
20
Circular Data
21
Back-
channels
22
Intensional equality
XXIII
Java
24
Java
25
???
26
Extensional Equality in Java
27
Iterating over Data
XXVIII
A Class of Your Own
29
Under the Hood:
Implementing OO
XXX
Solutions
31
Solutions
Index
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XXVIII
A Class of Your Own
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