Here's one solution. We use the template for Move on move1, and then we call one of two help functions. Each help function uses the template for Move on move2.
;; STRATEGY: Use template for Move on move1
(define (outcome move1 move2)
(cond
[(string=? move1 "betray")
(outcome-after-betray move2)]
[(string=? move1 "don't betray")
(outcome-after-dont-betray move2)]))
;; outcome-after-betray : Move -> Number
;; GIVEN: player2's move
;; RETURNS: the outcome if player1 moved "betray"
;; STRATEGY: Use template for Move on move2
(define (outcome-after-betray move2)
(cond
[(string=? move2 "betray") -3]
[(string=? move2 "don't betray") 0]))
;; outcome-after-dont-betray : Move -> Number
;; GIVEN: player2's move
;; RETURNS: the outcome if player1 moved "don't betray"
;; STRATEGY: Use template for Move on move2
(define (outcome-after-dont-betray move2)
(cond
[(string=? move2 "betray") -12]
[(string=? move2 "don't betray") -1]))
Notice how the information we have about the situation in which we call the function is shown twice:
We'll see much more about expressing context information in later modules.
Last modified: Thu Aug 13 16:08:32 Eastern Daylight Time 2015