package cs3500.lec07; /** * Represents the abstract state of a game of Connect N. */ public interface ConnectNModel { /** The default width of the grid. */ int DEFAULT_WIDTH = 7; /** The default height of the grid. */ int DEFAULT_HEIGHT = 6; /** The default length of the line needed to win. */ int DEFAULT_GOAL = 4; /** The default number of players. */ int DEFAULT_PLAYERS = 2; // // Getters: // int getWidth(); int getHeight(); int getGoal(); int getPlayers(); Status getStatus(); /** * The game can be ongoing, or it can be over without or with a * winner. */ public static enum Status { Playing, Stalemate, Won, } /** * Determines whether the game is over. * * @return whether the game is over */ default boolean isGameOver() { return getStatus() != Status.Playing; } /** * Gets the player whose turn it is now. * *
PRECONDITION: the game isn't over * * @return the next player * @throws IllegalStateException if {@code isGameOver()} */ int getNextPlayer(); /** * Returns the winner of the game. * *
PRECONDITION: the game is over and has a winner * * @return the winner * @throws IllegalStateException if {@code getStatus() != Status.Won} */ int getWinner(); /** * Gets the player whose token is at the given column and row. The coordinates * are zero-based and start in the lower left. Returns {@code null} if there * is no token in the given position. * * @param x the column coordinate ({@code 0 <= x < width}) * @param y the row coordinate ({@code 0 <= y < height}) * @return the player in the given position, or {@code null} * @throws IndexOutOfBoundsException if (x, y) is out of bounds */ Integer getPlayerAt(int x, int y); /** * Determines whether the specified column is full and thus cannot be played * in. * * @param which the column to check * @return whether column {@code which} is full * @throws IndexOutOfBoundsException if {@code which} is out of bounds */ default boolean isColumnFull(int which) { // A column is full when there's a token at the top return getPlayerAt(which, getHeight() - 1) != null; } /** * Plays a move. Given the player (whose turn it must be) and the column * number (zero-based from the left), attempts to add that player to that * column. If this move ends the game then the game state is updated to * reflect that. * * @param who the player who is moving * @param where which column to play in * @return the height of the column after playing * * @throws IllegalStateException if the game is over * @throws IllegalStateException if it isn't {@code who}'s turn * @throws IllegalStateException if the requested column is full * @throws IndexOutOfBoundsException if the requested column does not exist */ int move(int who, int where); }