Why Object-Oriented Design?
CS 3500, Fall 2015
Because software
isn't easy
Writing software is hard
Writing good software
is very hard
Simple semantics
(define (f->c f) (* 5/9 (- f 32)))
(f->c 212)
(* 5/9 (- 212 32))
(* 5/9 180)
100
But programs get big
Year | OS | MLoc |
---|---|---|
1993 | Windows NT 3.1 | 4 |
1994 | Windows NT 3.5 | 7 |
1996 | Windows NT 4.0 | 11 |
2000 | Windows 2000 | 29 |
2001 | Windows XP | 45 |
2003 | Windows Server 2003 | 50 |
We compose complex systems from simple parts
We can write programs that we cannot understand
Another challenge: change
Customers don't know what they want
What they want changes
Software development life cycle
Analysis
Design
Implementation
Testing
Deployment
Evaluation
GOTO
1
Software development life cycle in theory
Analysis
Design
Implementation
Testing
Deployment
Evaluation
GOTO
1
Software development life cycle in practice
Cursory analysis
Completely wrong implementation
Slightly less cursory analysis
Wrong-headed design
Some implementation and testing
More analysis and re-design
More implementation and testing
Iterate, iterate, iterate
Deployment
Bug reports (Yay!)
Head scratching
Coffee
Temptation to rewrite from scratch
We need help!
How can we deal with complexity?
How can we design for flexibility?
One possible answer:
object-oriented design
Object-oriented design
Central concepts:
Information hiding
Interfaces
Polymorphism
Loose coupling
Replacement
Reuse
SOLID Principles
Single responsibility: every object should be responsible for just one focused purpose
Open/closed: everything can be open to extension, but closed to modification
Liskov substitution: if a type
S
is a subtype of a typeT
, then objects of typeS
can be used anywhere objects of typeT
can.Interface segregation: no client should be forced to depend on methods it doesn't use
Dependency inversion: abstractions should not depend on details; rather the reverse
What makes software “good”?
Correctness
Efficiency
Security, maintainability, robustness, portability, reliability, testability, usability, scalability, ...
Efficiency vs. abstraction?
Efficiency via abstraction?
Design
“No silver bullet”
There is no single development, in either technology or management technique, which by itself promises even one order-of-magnitude improvement within a decade in productivity, in reliability, in simplicity.—Fred Brooks
Topics
What are objects all about?
Interface polymorphism
Data abstraction and encapsulation
Client perspective versus implementor perspective
Object-oriented terminology
Generic polymorphism
More topics
Testing and specification
Algorithmic efficiency
Software archaeology
Class diagrams
Design patterns
Administrivia
Getting in touch
Instructor | Benjamin Lerner |
---|---|
blerner@ccs | |
Office | WVH 314 |
Hours | TBA or by appointment |
Sign up for Piazza (instructions on main web page)
Academic integrity
No illicit collaboration
Guideline: words okay, code not okay
If unsure, ask!
You must submit only your own work
If you steal someone else's work, you fail the class
You are responsible for protecting your work
If someone uses your work, you fail the class
Grading
Grade breakdown:
60% homework
15% first exam
25% second exam
N.B. exact percentages may change slightly
Homework
Eight homeworks: four shorter ones, then four longer ones
Usually due at 11:59 PM
Late policy
Four No-Questions-Asked Late Days™
Use at most two per assignment
No other late work accepted